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Making money
The colony's currency is the bm. You start with 500.
Early on
- Crops are the steady earner. Crops that keep producing after the first harvest (look for "Regrows" on the Crops table) pay best over a season.
- Forage is free money while you walk: a few wild things in every season (Forage).
- Fish sell well and the rod costs nothing to use (Fish).
Quality
Crops, fish, animal products and artisan goods come in four qualities. Silver sells for 1.2×, gold 1.45× and iridium 1.9× the normal price, and they please people more as gifts.
Later
- Artisan machines turn produce into goods worth more than the produce.
- Animals give a product every sol or two (Animals).
- The mines: ore, gems and geodes (Minerals).
- Professions at skill levels 5 and 10 raise prices: Tiller (crops +12%), Rancher (animal products +18%), Angler (fish +22%), Blacksmith (metal bars +40%). See Skills.