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Tools & weapons
Your tools upgrade through copper, steel, gold and iridium at the workshop. Weapons come from Wes, who works out a new one each time you show him a new material.
| Item | Description | Damage | Price |
|---|---|---|---|
Areonite Rod | Areonite, hand-wound by Tariq. The biggest catch bar, bait and two tackle. | ||
Areonite Saber | Forged from crater areonite. The best blade on Mars. (Damage 32) | 32 | 20,000 bm |
Axe | A good steel axe from your field kit. Fells spire trees and chops through tough Martian succulents. | ||
Carbon Rod | Tariq's carbon-fibre rod. Light, with a bigger catch bar and a clip for bait. | ||
Crowbar | Pried open half the crates on Mars. Works on cubes too. (Damage 5) | 5 | 600 bm |
Ember Blade | A blade of fused meteorite that never quite cools. Found in the chest on floor 50. (Damage 18) | 18 | 8,000 bm |
Fishing Rod | A collapsible rod. Drill a hole in lake ice with the Ice Auger, then cast into it. | ||
Frost Pick | An old survey pick rimed with cave ice. Found in the chest on floor 25. (Damage 11) | 11 | 3,000 bm |
Glow Cleaver | A broad thorium blade from Wes's bench. It glows green when it bites. (Damage 38) | 38 | 30,000 bm |
Hoe | Tills Martian regolith into farmable soil. Mark Watney made do with worse. | ||
Ice Axe | Light and quick. Built for glaciers, good for cubes. (Damage 6) | 6 | 2,500 bm |
Ice Drill | A hand-held drill: half jackhammer, half auger. Bore a hole through lake ice to fish (or to fill your watering pump). Holes freeze over at night. | ||
Meteor Hammer | A lump of iron-nickel meteorite on a steel haft. Found in the chest on floor 75. (Damage 26) | 26 | 14,000 bm |
Obsidian Edge | Knapped from Abyss obsidian on a steel spine. Light, quick and wickedly sharp. (Damage 24) | 24 | |
Pickaxe | Breaks rocks and ore. Don't think about how you made the handle. | ||
Plasma Blaster | Fires bolts of plasma that burst on whatever they hit. Fires Plasma Cells. (Damage 15) | 15 | 6,000 bm |
Plasma Cutter | Hull-cutting torch, repurposed. (Damage 22) | 22 | 15,000 bm |
Pneumatic Lance | A rock-breaking spike on a gas piston. (Damage 14) | 14 | 6,000 bm |
Rail Gun | A magnetic rail that throws a slug through everything in a line. Fires Rail Slugs. (Damage 45) | 45 | 24,000 bm |
Rebar Club | A bent length of rebar with tape for a grip. Wes swears by it. (Damage 4) | 4 | |
Rebar Gun | A nail gun Wes beefed up to fire rebar. Loud, slow and better than nothing. Fires Rebar Rounds. (Damage 7) | 7 | 1,500 bm |
Scythe | A long curved blade from your field kit. Sweeps through cactus scrub (fodder for the silo) and brings in ripe crops, a swath at a time. Costs no energy. | ||
Starglass Blade | A blade of Starglass from the Hollow Halls on an areonite spine. Stars drift in it when it moves. (Damage 46) | 46 | 45,000 bm |
Survey Hammer | A geologist's sledge. Slow, but things stay down. (Damage 8) | 8 | 1,500 bm |
Titanium Rod | A titanium rod with a proper reel: a bigger catch bar, bait and a tackle. | ||
Water Pump | Salvaged from the lander's coolant system. Waters tilled tiles. Refills near ice. |
Areonite Rod
Areonite Saber
Axe
Carbon Rod
Crowbar
Ember Blade
Fishing Rod
Frost Pick
Glow Cleaver
Hoe
Ice Axe
Ice Drill
Meteor Hammer
Obsidian Edge
Pickaxe
Plasma Blaster
Plasma Cutter
Pneumatic Lance
Rail Gun
Rebar Club
Rebar Gun
Scythe
Starglass Blade
Survey Hammer
Titanium Rod
Water Pump