Wiki › Skills
Skills
Five skills level up as you use them, to 10; each level teaches recipes, and at 5 and 10 you choose a profession. Past 10, XP fills a mastery bar.
Experience per level
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| XP | 110 | 360 | 760 | 1,320 | 2,100 | 3,250 | 4,850 | 7,000 | 10,200 | 14,800 |
Farming
+3% chance of a bigger harvest per level.
| Level | Choose one | |
|---|---|---|
| 5 | Tiller: Crops sell for 12% more. | Rancher: Animal products sell for 18% more. |
| 10 | Agronomist: Crops grow faster: every crop needs one fewer sol. | Herder: Animals sometimes give two products. |
Mining
+4% chance of extra ore or stone per level.
| Level | Choose one | |
|---|---|---|
| 5 | Prospector: Ore rocks drop an extra ore. | Geologist: Geodes turn up twice as often. |
| 10 | Blacksmith: Metal bars sell for 40% more. | Excavator: Ladders down turn up twice as often. |
Foraging
+5% chance of extra wood per level.
| Level | Choose one | |
|---|---|---|
| 5 | Logger: Chopping gives 25% more wood. | Tapper: Tappers finish 25% sooner. |
| 10 | Arborist: Fruit trees fruit more often. | Dowser: Two extra dig spots appear each sol. |
Fishing
A bigger catch bar per level.
| Level | Choose one | |
|---|---|---|
| 5 | Angler: Fish sell for 22% more. | Patient Hands: Fish bite twice as fast. |
| 10 | Big Catch: A much bigger catch bar. | Ice Master: Drilling ice costs no energy. |
Combat
+5 max health per level, +1 damage every 2 levels.
| Level | Choose one | |
|---|---|---|
| 5 | Brawler: +12% damage. | Guardian: +20 max health. |
| 10 | Lucky Strike: 15% chance of a double-damage hit. | Thick Suit: Take 15% less damage. |